|
|
||||||||||||||||
|
Jobs,
who had already worked as a game designer for Atari, persuaded
Wozniak "There
are tons of reasons why there is only one Steve Jobs in the world,"
says Ken Segall, the Creative Director at Intel and someone
who has worked closely with Jobs. "He combines vision, intensity,
creativity, intelligence and plain old common sense in ways that few human
beings can." Invoking the Walt Disney metaphor, Segall goes
on to say, "Even Walt would have to be a very different person to
succeed on the mega-level that Disney works today, and I suspect that
the 21st century Walt really would be a lot like Steve. At the heart of
everything, what Steve does is sense what people truly want from technologyeven
if they don't know it yet. And unlike so many others in Not
long after the duo's initial success, in the early 80's Wozniak opted
out of the relationship to pursue a less high-profile path and devote
himself to education. An enduring technology giant, having recently |
It was around the time of Wozniak's early 80's departure from Apple that the team of Alvy Ray Smith and Ed Catmull, two of the founders of what would later become Pixar, decided to leave the drudgery of the East Coast to join George Lucas ["Star Wars"] in California and work on special effects for the director's epic space opera. At Lucasfilm the two spent most of their time assisting the Industrial Light & Magic team [another Lucas company] in creating on-screen special effects. But the massive computing power and research required by the digital animation team needed funding, so in 1982 the byte cabal was recruited to help the ILM team work on the effects for "Star Trek: The Wrath Of Khan." The film featured the very first completely computer generated sequence in film history and instantly earned Smith and Catmull a place in history. By 1984, the work had caught the attention of Disney Films, then chaired by Roy Disney and headed by Michael Eisner and Frank Wells. In a bid to update their animation techniques, Disney collaborated with the Lucasfilm team and developed the Computer Animation Production System, a technique that vastly improved the efficiency of Disney's animation production. It was at this point that Smith and Catmull got to know and ultimately befriend John Lasseter, then a Disney animator who shared the duo's dream of one day creating a completely digital animated film. |
|||||||||||||||
|
|
|
![]() |
![]() |