The latest offering in the White
Wolf family of role-playing games has arrived on the Mac. Vampire:
The Masquerade Redemption is a fang party waiting to happen for
the dark and spooky video game lover.
Originally a popular PC game developed
by aptly-named Nihilistic software and published by Activision based
on the 3D Nod engine, Vampire: The Masquerade Redemption
was ported to the Mac by the folks at MacSoft.
The digital version of this popular
real-life game strives to recreate the feel of role-playing with
a group of your closest kindred. The lead character of the first-person
version of V:TM, Christof, is already part of the Brujah
clan, the scholars, but the player gets to select the disciplines,
or mystical abilities, of the character, as well as the typical
RPG selections of strength, intelligence, wit, and so on. The disciplines
include typical ones like blood healing, awaken (a.k.a the joy of
reanimating another vamp), and feed, which allows your character
to drink a person's blood without killing him or her. The player
can also choose a type of discipline to explore, such as animalism,
auspex (telepathic powers), mortis, and obfuscate. The nuances of
each clan and its specialties are too in-depth to get into here,
but suffice it to say, the level of detail in V:TM character development
is enough to send any RPG fan into hibernation for a couple months
while they fiddle with rolling the digital dice.
Because each clan has its own special
flavor of crazy, there has been an unterminable period of infighting,
besides the obvious fun of munching on humans and animals. It is
this interfamilial nitpicking that forms the basis of your adventure
in Redemption.
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The single-player mode of V:TM
starts with Christof, the suddenly endarkened Brujah and former
Crusader. His religious nearsightedness leaves him well open
to the evil around him, so in his battles for light and fluffy
bunnies, he gets bitten by a vampire and made into a Brujah.
Not only is he totally freaked out by the prospects of drinking
blood for the next thousand years or so, he now has to contend
with the snarky infighting among his fanged bretheren.
These fights take
him across the world and time, from a convent in medieval Prague
to modern London and NYC complete with disgruntled punk rock
vampires. Through his travels, he meets other like-minded undead
folks and forms alliances and a coterie that travels and fights
together. The player controls Christof and his coterie with
the fancy in-game system of menus and key combinations typical
to RPG games. The perspective is third-person, with the cursor
controlling movement, fighting, and the viewpoint. This is where
things get a little messy.
The graphics looked
pretty good, but the in-game movies left something to be desired.
Frankly, I wondered what the heck the point was. I woke up in
this darn convent, and was I a vampire already? What's the deal?
Suddenly I'm fighting Czech zombie rats, and some nun is in
love with me. Where am I going, and why am I in this handbasket?
Playing V:TM
began to remind me of my one attempt at role-playing in college;
as my dorky friend droned on about ravens and whatnot, I fell
asleep.
www.wizworks.com/macsoft
> $29.99 rated m for mature > Mac G3/ 300 or faster with
at least 128MB RAM, MacOS 8.6 or higher > 765MB hard drive
space > video card with at least 8MB VRAM
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