BEST MAC MAGAZINE
 
   
  Have you checked out the #1 Mac Magazine? With over 240 pages of Mac hottest info!

 

EXCLUSIVES

 


   
MAC CULTURE   
 



  MAC GAMES




  MAC MUSIC




 


 

 









 

   
 
 
Boston, MA -
 

Book Reviews
September 2004

AppleScript - The Definitive Guide by Matt Neuburg
By Ric Getter

Ever since it made its debut with System 7, AppleScript® never exuded the star quality nor gained the wide following of its predecessor, HyperCard®'s HyperTalk®. It's a far more powerful language, but some of its complexities and inconsistencies can make it difficult to master for the experienced programmer and a challenge to learn for the newbie. Beyond Apple's recently updated AppleScript Developer site, tutorials and incisive documentation have been hard to come by. This has been remedied, at least in part, with AppleScript: The Definitive Guide recently released by O'Reilly.

The book is not for those looking for a quick and easy entry point into AppleScript programming. However, if you are a serious student or have grounding in other programming languages, it will be hard to find a better guidebook. Unlike Apple's own documentation, Neuburg provides an honest, unprejudiced appraisal of AppleScript's strengths and weaknesses and offers expert guidance in working with and around them.

 

AppleScript: The Definitive Guide by Matt Neuburg; O'Reilly, 453 pages, $39.95

The Definitive Guide starts out with an overview of the language and how it can be used, drawing parallels to other programming environments and providing a solid point of reference for experienced programmers. If you're not a member of that fortunate fraternity, it will likely be a challenge (albeit a worthwhile one) to follow along. Using an example from the author's real-world experience, we follow the sometimes-meandering path from problem to solution via AppleScript. The remainder of the book, representing the bulk of its 453 pages, is unquestionably the most comprehensive and unbiased guide to the language ever written. Reading through it is a little like sitting in on a graduate course in AppleScript. With the author's background, this is no surprise. Before turning his attention full time to Apple® and the Mac® in the early 90's, Neuburg spent fourteen years teaching the Classics at several prestigious universities around the world. (We get more than a hint of this in the title of the Guide's sixth chapter, "Syntactic Ground of Being." He is an excellent writer and doesn't take such linguistic liberties with the text of the book.)

The book is not without its faults. As we mentioned, it begins in a way that could frighten off many readers. Also, a number of example scripts used to illustrate the language succumb to a programmer's penchant for brevity, with single-character variables and terse (if any) remarks blocks. This can make the sample code in the book difficult to follow.

If AppleScript represents your first foray into programming, The Definitive Guide may not be the best place to start. However, if you're willing to sit down and expend the effort to follow the book through, you will be rewarded with the benefits of not only the author's years of programming experience, but his remarkable analytical and problem solving skills.


iPod & iTunes: The Missing Manual, 2nd Edition
By J.D. Biersdorfer

Series: The Missing Manuals
350 pages,
$24.95 US, $36.95 CA
www.oreilly.com

 

When you bought your iPod you knew you weren't paying hundreds of dollars for a mere MP3 player. In an age when the "iPod swap" gives you a window into the life of its owner and iPods are likely to come up in conversation, it pays to have a few hacks up your sleeve. Besides, you might get some use out of an external hard drive, a personal organizer, eBooks and video games - just a few of the functions that have emerged for the iPod in its brief existence.

J. D. Biersdorfer, who has been writing the weekly Q&A column and feature articles for the Circuits section of The New York Times since 1998, explains in this updated edition to "iPod: the Missing Manual," how to get the most out of the iPod, iTunes and a year's worth of new hacks originating from Apple, and Internet forums alike.

That you can use the iPod as a PalmPilot by importing your calendar and address book and navigating with the iPod's scroll pad is old hat, but beyond personal organizer mimicry, it also doubles as an external Firewire hard drive for backing-up or transporting huge files, such as short videos. After connecting the iPod, Biersdorfer explains, just turn on "Enable FireWire disk use," and after that, you can use it as an external drive like any other while your music files are hidden away and protected.


But what if you want to access those "hidden away" files on an iPod? By default, the Firewire connection is set up as a sort of one-way pipeline for file transfers. This makes sense, because Apple couldn't very well champion its legal, music download service while distributing a hyper-effective means of swapping entire libraries of music. However, if you lose your hard drive, or for some other reason, might want to copy files from an iPod to your computer's hard drive, there are a number of applications available to help you in this task and this manual will hold your hand through them.

For eBooks, the iPod does not compare to some PDAs in terms of screen real estate, but you can still download driving directions, recipes, and entire web pages as this manual shows.

Now that you essentially have an additional computer with the iPod, have some fun with it, and as is usually the case with its Missing Manual series, this edition is another go-to source for getting the most out of your hardware and software without a huge time investment.


Hackers & Painters: Big Ideas from the Computer Age
By Paul Graham

Want to buy some Vyeag.ra/h? You can partly thank the hacker and writer Paul Graham for deliberately misspelled email solicitations. You can also thank him for not receiving 995 out of every 1000 pieces of SPAM attempted to reach you, as he was the one who first popularized the use of Bayesian filters designed to prevent those pesky pitches from reaching your inbox.

In Hackers & Painters: Big Ideas from the Computer Age, Graham binds plainly written essays on culture and technology, composing his insights from his forays into computer science (he has a Ph.D from Harvard) and his design sensibility (he is a painter and studied at the Rhode Island School of Design).

These essays reflect Graham's abiding interest in good design and range from commentary on web-based software, explanations of how to get rich by making others rich, expositions on why "best-practices" virtually guarantee failure in the software industry, how to balance original research and good design, and programming now how we will be programming in the future (because why wait) to his thoughts on his favorite language, Lisp.

 

O'Reilly Press
$22.95 (224 pages)
www.orielly.com
www.paulgraham.com

According to Graham, "In most fields the great work is done early on. The paintings made between 1430 and 1500 are still unsurpassed. Shakespeare appeared just as professional theater was being born, and pushed the medium so far that every playwright since has had to live in his shadow. Albrecht Durer did the same thing with engraving, and Jane Austen with the novel.
Over and over we see the same pattern. A new medium appears, and people are so excited about it that they explore most of its possibilities in the first couple generations. Hacking seems to be in this phase now.

Painting was not, in Leonardo's time, as cool as his work helped make it. How cool hacking turns out to be will depend on what we can do with this new medium."

Eric S. Raymond, author of The Cathedral and the Bazaar, writes in the foreword to Hackers & Painters: "Paul's writing is, as you'll soon learn from the rest of this book, wonderfully lucid stuff. Reading Paul's essays is like having a conversation with a genius who doesn't need to score any points by proving it to you, except that most geniuses aren't as articulate as he is. You get to share Paul's sense that the Universe is a fascinating place, and his knack for looking at it from an unusual angle."

Hint: check out the essays link on his website.


Digital Photographer's Handbook by Tom Ang
Words by Ric Getter


Digital Photographers Handbook by Tom Ang.
DK Publishing $40.00

 

Not that it isn't one of the world's finest publishing houses, renown for its lavish layouts, impeccable graphics and encyclopedic coverage of broad topics assembled in a way that makes them as likely a candidate for a coffee table as a bookshelf. But there never seemed to be a way that one of Dorling Kindersley's titles would wind up as a featured review in a discriminating computer journal.

This was one of those rare cases when a book caught a reviewer's eye in passing and, after thumbing through it, came to the realization that he couldn't bring himself to leave the store without it. From the moment you open it, you will also realize that Tom Ang's Digital Photographer's Handbook is one of the best volumes ever published on the topic. The lavish color photos and illustrations that dominate virtually every page would be more than enough to qualify for one of the highest ooh! and ahh! ratings of any book on digital photography. But the truth is that Tom Ang's words of wisdom, targeted at both the new hobbyist and the more experienced digital photographer, is loaded with topnotch advice and skill-building exercises that take advantage of PhotoShop® and other professional software and hardware imaging tools.

The opening of the book provides a broad introduction to digital photography hardware. Unlike many lesser tomes on the topic, this includes ample coverage of film cameras, film, and scanners. This section with give you the intellectual armor you need to defend against the most aggressive salespeople.

The book continues with several chapters dedicated to the craft of photography, stressing (but not limited to) the digital perspective. As you would expect, it is lavishly illustrated with Ang's remarkable work. If your picture-taking results are less than you hoped, Ang begins to introduce the digital tools and quick fix suggestions that will give your images a second chance. His software of choice is Photoshop and Photoshop Elements with screenshots and dialogs that are obviously from the Mac® version. The book concludes with topics that are exclusively in the digital realm, such as scanning, color management, special effects, and printing.

Ang is a superb writer as well as a talented photographer and teacher. His work is eminently readable as both an introduction and an ongoing reference. And, with page after page of exquisite imagery, it may even earn a place on your coffee table.

   
More Reviews