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August 2006
Words by John Reed
Legion Arena bills itself as a real time strategy game, but there
are a number of elements in it that are missing from what we have
grown accustomed to thinking of as integral to RTS games. There
are no cities to build, resources to gather, or civilizations to
manage. Instead, it is simply you and your legions.
With the choice to play either the Celtic campaign or, of course,
the Roman campaign, Legion Arena skips empire building and goes
straight to the part where you control your troops, much the way
Bungie’s Myth did.
The scale, however, is much larger: you literally control entire
armies made up of hundreds of units, grouped by type and number.
You can give some pretty tactical orders to these groups—to
hold, to flank, advance, retreat, help another squad, and so forth—but
one important twist that Slitherine Software has added is that you
cannot simply micromanage your troops. You are given a set number
of “command points” that get expended every time you
issue an order. They recharge over time, but if you use them up
too fast, you may be unable to respond to a quick development on
the battlefield. This, coupled with the fact that you can give pre-battle
orders to your troops to execute as soon as action begins, is something
that is supposed to make the game much more strategy-oriented.
Other
things add to this as well. Different units react to varying terrain
in specific ways; cavalry, of course, suffers in wooded areas, whereas
foot soldiers are far more vulnerable on open ground. Each faction
has its own specific units available, of course, from such curiosities
as the naked zealot for the Celts, to the classic Roman legionnaire
for the, surprise surprise, Romans.
And getting a Roman legionnaire is not something that happens to
you right off the bat. In a nice twist, again vaguely reminiscent
of Myth, your units gain experience with every battle survived,
and you can upgrade not only their abilities but also their equipment.
At the beginning of a campaign, your troops are weak and pitiful,
mere shadows of their true potential. As such, you are given a strong
incentive to maximize the lifespan of your soldiers, and training
and equipping a formidable veteran army is a necessary part of the
action.
To put this army to good use, you are given two possible campaigns:
that of the Romans, and that of the Celts attempting to repel the
Roman invasion. Each one has a large number of scenarios that are
based on actual historical battles and events.
But
if the AI proves too easy, or if you know each historical skirmish
better than the actual figures who lived through them, you can always
engage another player online either via the internet or LAN. The
PC version supports Gamespy for online game matching, but it is,
as of yet, unknown what method of game matching the Mac version
shall use.
Legion Arena is being ported to the Mac by Freeverse.
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