Baldur's Gate II: Throne
of Bhaal
By Scott Dewbre
July 2004
Just as there are good and
bad role-playing games (RPGs), there are good and bad RPG expansion
packs. A bad expansion pack slaps a new face on the same old game,
adding little or nothing to the experience of playing the game,
but a good expansion pack makes it seem like you're playing a brand
new game.
Baldur's Gate II: Throne of Bhaal
(ToB) ($29.95, MacPlay) is everything that a good RPG expansion
pack should be: it adds items, spells, and abilities to make the
original game more enjoyable, plus it carries enough new quests
and maps to explore to qualify as an entirely new game. ToB delivers
awesome spells and weapons, unlimited level advancement, and almost
limitless hours of game play. Fans of Advanced Dungeons & Dragons
(AD&D) and RPGs alike will find ToB engaging, challenging and
a lot of fun.
Cast a wish, be a demigod
Billing itself as "the final chapter" to the
Baldur's Gate saga, ToB carries the Baldur's Gate story line to
its ultimate conclusion, allowing characters to ascend to godhood
or turn their backs on the temptations of immortality and remain
a powerful, yet mortal, resident of the Forgotten Realms. In an
interesting twist, the ascension to godhood is controlled by the
choices the character makes as the game progresses.
ToB raises the experience point cap
to 8 million, which allows characters to progress as high as level
40, becoming far more powerful than most creatures in the Realms,
short of ancient dragons, demon princes, and planetars. (To put
it in perspective, the nearly indestructible mage Elminster is considered
to be level 29.)
Of course, high level characters
need some awesome abilities and spells so they can show everyone
just how tough they really are. To that end, ToB adds an impressive
list of new feats, including a fire-and-brimstone cleric spell that
is not to be missed, and a long list of additional spells, including
the famous Bigby's Hand spells and the Wish spell.
What good would it do to have all
those cool spells and gnarly combat abilities if there's no one
to fight? To solve that problem, ToB adds seven chapters and a separate
dungeon crawl called Watcher's Keep, which is reminiscent of the
Durlock's Tower side adventure added onto Baldur's Gate by the Tales
of the Sword Coast expansion pack.
Spellcasters have more fun
Considering that most of the add-ons in ToB are spells
and spell-like abilities, we figured that mage characters would
benefit the most; and we were right. With multiple contingency spells,
which cast a series of preselected spells instantly once a specified
condition is met, mages tend to go off like roman candles the instant
a fight breaks out. Several of the new spells added by ToB are a
lot of fun to watch, particularly the Bigby's Crushing Hand spell,
which causes a giant disembodied hand to hover over the victim for
a moment before smashing the victim to the ground.
For gamers who love spellcasting
characters, this is pure heaven. But for those gamers who prefer
sword swinging or axe wielding characters, the outlook is rather
grim. Aside from a few new abilities, there is not a lot new here
for fighter types. However, this is accurate to the Forgotten Realms
setting, in which spellcasters have the advantage over fighters.
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Overall, we had a blast playing through
ToB and found the new chapters and side adventures to be fun and
extremely challenging. Spellcasting animations have been improved
and smoothed out so that multiple spells cast in the same round
does not bog down game play.
We only had one major complaint.
There are a lot of spells that claim not to injure your friends
but do so anyway, like the Dragon's Breath spell that unleashed
a catastrophic (20d10 for those of you who speak the lingo) fireball
and crisp fried half of our adventuring party. After a while, it
looked like we had more to fear from our own spellcasters than from
any monster. If the spell description says "does not injure
friendly characters," then it should be that way.

Lots of fun, good value
ToB is an excellent value, delivering almost unlimited
hours of additional game play over Baldur's Gate II. However, ToB
is an expansion pack, meaning that you'll have to buy Baldur's Gate
II if you don't already own it, but Baldur's Gate II is selling
for around $20.
If you have a copy of Baldur's Gate
II collecting dust on a shelf, now is the time to take it down,
dust it off, add in ToB, and rediscover one of the best AD&D
computer games ever created.
Item: Baldur's Gate II: Throne of
Bhaal Expansion Pack
Manufacturer: MacPlay
Price: $29.99 MSRP
Web: http://www.macplay.com/games/bhaal.php
Pros: Wicked new spells; nearly unlimited level advancement
Cons: Some spells don't behave as they're supposed to

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