Age of Empires II Gold can
be a bit overwhelming to those unfamiliar with the strategy genre.
I've never been a raging fan of civilization games, but not only am
I bleary-eyed from playing AoE II Gold until 3 am this morning, I'm
not sure where to start describing it.
Age of Empires is a grand
standard of strategy gaming (aka RTS or real-time strategy). Players
of AoE guide various ancient civilizations, from the Romans to the
Egyptians, to greater wealth and success by directing the various
aspects of technology that help a society grow. The path of your
civilization depends on the path you choose to pursue for success.
You could build a successful trade economy of food, wood and stone
graduating into more sophisticated wares as time goes on, or you
could build up the military and try to take over the neighbors. Over
time, the option to move into different ages is presented; it's
dependent on the amount of resources and age-appropriate buildings
in your civilization. Moving through the ages gives access to
greater technology and military advances, as well as nicer buildings
and better stuff to trade.
The interface itself is incredibly
simple. The main part of the screen shows your civilization; the
other menus onscreen show the map, and the different paths you can
take depending on where you click. For instance, if you click on a
person, the lower left hand corner will present you with the options
of what you can do with that person, his/her stats and all that. You
can tell your villagers to forage for berries and leave them alone
for a while, then take some others to get wood, build houses, make
more villagers, and so on. Soon you've got yourself a bustling
little town.
AoE II takes place from the time
when Rome fell through the Middle Ages. The Age of Kings allows you
to create your civilization from thirteen different cultures, each
with specific attributes. The Franks have the throwing axemen, and
their castles cost 25% less than other cultures; the Saracens boast
the raging Mameluke as their unique unit, and the Saracen galleys
attack 20% faster than other cultures do. The Britons, Byzantimes,
Celts, Chinese, Goths, Japanese, Mongols, Persians, Teutons, Turks,
and Vikings each have their own characteristics which make different
maps and campaigns interact differently each time. The different
options here are frightening. You could never see daylight again.
As if that wasn't enough, AoE II is
the gold edition, which means it also includes the Conquerors
expansion pack. Oy! Here you have five new civilizations, and four
new historically based campaigns, including a swanky Joan of Arc
one. Both the Age of Kings and the Conquerors allows the player to
choose what kind of map to play, if it's a guided campaign with
objectives or a standard one-player game where the object is to go
through the ages, and so on. Other options include the Regicide
game, where your king has to be the last to survive, a deathmatch
(both single-player and multiplayer), and randomly chosen maps and
campaigns.
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You can also specify the level of
difficulty. The Conquerors expansion, which is seamlessly integrated
with the Age of Kings, allows you to get the feeling of controlling
a civilization by guiding you through the William Wallace Campaign.
This is a great introduction for the newbie. The large manual and
glossy fold-out information poster are also excellent for the
obsessive strategy fiend, as well as the ever-patient new player.
I played Age of Empires II on my
233 MHz beige G3. Once I got all the extras in place, like the
CarbonLib and so on, I was ready to go. Let's start with the intro
movie. It's ugly. However, once I got past that, the rest of the
game rocked. I mean, as much as a game where you are gathering wood
and building houses and learning about horse collars can rock. It
rocks in its own special way. And the graphics look good; they're
not revolutionary or slick or gee-whiz dazzling, but they look nice
and they get the job done. That job is to engross you in building
your own civilization. As someone who used to make her Sims live
double-time, I wasn't used to the pace of AoE. Nevertheless, time
did pass, both for my folks and for me, as I helped them into the
feudal age and led them towards their violent deaths at the hands of
the, uh, bad guys in green. Yes.
One noticeable (though minor)
booboo made it obvious the game was a port to the Mac. At one point
I was told to right-click something; call me a heretic, but after
hours of holding down control and the mouse button, I was praying
for a two-button mouse. That's a pretty obvious oversight, and an
inconvenient one at that.
Fortunately, it was pretty much the
only one I encountered. The game ran well on my machine, with only
the occasional slow-down and no freezes or force-quits. Nice. The
control was fine; the people went where I told them to and performed
their tasks and all that. I found that I could mostly walk away from
bad enemies and have them lose interest before they killed me. The
only baddies who killed my folks were wild animals and those who we
provoked, mostly out of curiosity. I couldn't figure out where to
get a battering ram or how to create monks, but I'm sure I will in
time. Even the sound was fine and not even that annoying, as opposed
to most inane sound bites found in RTS games which you get the
pleasure of hearing each time you want to move a character.
I never thought I'd live to see the
day, but I have to say I'm looking forward to playing this game even
after I turn in this review. Now that's a hearty recommendation, if
I do say so myself.
$49.99 rated T for teen > boldgames.com/Age2Gold/Age2Home.html
> least 64MB of RAM and a 233Mhz processor. Works with Mac OS
8.6 or higher, including Mac OS X
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