FreeHand MX
Words by Trey Yancy
FreeHand has been a major player
in the illustration market since the late 1980s and it continues
to be the application of choice for such heavy hitters as Knight/Ridder
and the Associated Press. Now at version eleven (aka FreeHand MX,)
it has an improved interface and includes some wow-factor features
that are guaranteed to turn heads.
Interface
As with other MX applications, Freehand
MX has a tightly integrated interface. Docked panels can be rolled
into one another and joined with others, then expanded or retracted
by clicking on their title bars. The panels and docking tool bars
are highly customizable, making it easy for those of us with dual
display systems to create a well stocked and tightly docked palette
monitor. It may take a bit of clicking to access a wide range of
tools on a single-monitor system, but it clearly beats what the
competition has to offer. Panel groupings are handled via panel
options menus. It is not drag-and-drop as with some earlier versions
of FreeHand, but you can easily reorganize every panel within a
minute or two.
Object Panel
One prominent new feature is the
objects panel, which combines the former stroke and fill panels
and adds a powerful effects component. It is used for setting and
viewing the attributes of an object, including fill, strokes, and
effects, as well as arranging their stacking order. You may have
noticed that I used the word "strokes." With FreeHand MX, you can
now use an unlimited number of strokes on a single object.
For
example, you can create a couple of calligraphic strokes with different
colors, angles and characteristics and place a scattered brushed
texture behind them, creating a great design that is fast, simple,
and highly editable. (See illustration). You can also apply transformations,
raster or vector effects in any order and to all or to selected
attributes of the object. You can alter and deform the appearance
of an object without affecting the original. Tweak the parent object
and all the other cloned objects reflect the change. Naturally,
you can drag and drop between the objects and styles panels to quickly
redefine graphic and text styles. Again, this is all done using
only a single path. For users who are into landscape design, cartography,
custom typography or cutting edge design in general, this is heaven.
The only thing lacking in the objects panel is the ability to display
the attributes of a group of objects hierarchically.
Improved Flash Integration
A number of illustration applications
can be used to generate simple Flash content, but FreeHand can do
more. You can export FreeHand files directly to Flash with layers
intact. You can use the new action tool to create and attach action
scripts right from within FreeHand. You can also playback Flash
files from within FreeHand using the new transport controls tool
panel.
Fireworks Integration
Fireworks MX can be launched from
within FreeHand MX, allowing the user to edit bitmapped graphics
on the fly with instant updating and without losing transformations
or effects. The export of FreeHand files directly into Fireworks
is now more reliable and you can do so while retaining the ability
to edit both text and vector elements.
Other
New Features
New to FreeHand is an extrude tool
that is used for adding 3-D effects to objects via live controls,
including lighting, rotation and shared vanishing points. Another
addition is the connector lines tool for creating drag-and-drop
customizable flow lines and call-outs between objects. Other new
features include a blend tool for creating and modifying live blends,
an eraser tool for organically modifying paths and alpha channel
support for imported bitmaps.
Minor Beefs
Along with discovering new tools
and enhancements, I also encountered a bug. Namely, it is possible
to move the title bar of a window underneath a horizontal tool bar,
making it impossible to reposition the window without repositioning
the tool bars.
I also note the sparse printed documentation.
PDFs have their place, but sometimes you simply need a printed copy,
particularly with crowded single-monitor systems, when learning
complex procedures, or if you like to bone up when away from your
machine. Also, some of the tutorials and other non-live content
are only available via the web, so if you are using a laptop and
away from a base station, you're out of luck. Macromedia describes
the sparseness of printed documentation as a response to customer
demand. Apparently Adobe's research differs. As for me, I wouldn't
mind coughing up an additional fee for an optional printed manual.
Conclusion
FreeHand MX retains its edge over
Illustrator with superior type handling, as well as with multipage,
multimedia and mixed color mode documents. It also offers more intuitive
access to such things as color palettes and tool options, and offers
tighter integration with Flash and other Macromedia applications.
Its interface is more advanced and efficient, and it includes some
heavy-hitting features that Illustrator cannot match. Of course,
there are some things where Illustrator maintains a lead, but on
a feature-by-feature basis, I give the nod to FreeHand MX.
If you are FreeHand user, this is
a must-have upgrade. If you are a Flash developer, you need FreeHand
MX. If you use Illustrator on a daily basis, it is time to enhance
the firepower of your arsenal. As for me, I have used both Illustrator
and FreeHand on a daily basis for years and I recommend both. Illustrator
can do a handful of things that FreeHand cannot, but for everything
else, I recommended Freehand MX.
FreeHand MX >Price: $395,
Upgrade: $99-$149 > Pros: Live effects, multiple attributes, enhanced
Flash integration > Cons: Toolbars can hide title bar, minimal printed
documentationFrom: Macromedia www.macromedia.com

February 2004
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